Mad Dragon: An Anger Control Card Game

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Therapy Game HQ HQ-1 #ad - Fun & therapeutic card game teaching anger control. Players race to get rid of their cards while learning anger control skills. This listing is for Mad Dragon: An Anger-Control Card Game. Qty : 1 Each. This fast-paced therapeutic card game helps children ages 6-12:. Designed for children aged 6 to 12. Learn that they have choices about how to express anger.

Mad dragon plays like the popular game UNO. Fun and effective, instructions, this game includes 100 high-quality 3" x 4 1/2" cards, and tips for taming anger. For 2 to 8 players. This fast-paced therapeutic card game helps children ages 6-12: control their anger in the moment; Practice 12 effective anger management techniques; Understand what anger feels and looks like; Avoid anger-provoking situations; Express and understand their feelings; Identify anger cues; Learn that they have choices about how to express anger.

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Mindfulness Matters: The game that uses mindfulness skills to improve coping in everyday life

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Play Therapy Supply #ad - Also includes rules for a competitive version and numerous tips and alternate gameplays. X1f537; cards can also be used individually to practice mindfulness, or alternately in a competitive game. Accept no imitations. Teaches practical mindfulness skills: Mindfulness strategies are useful for combating stress, anger, worry and increasing focus.

Moments cards: teach strategies for using mindfulness in everyday life circumstances, while MASTERY cards invite players to practice their skills by acting out mindfulness methods. X1f537; both action cards and reflections build skills and increase understanding. Ages 9-18. For 2-4 players. Adults are encouraged to join in responding and demonstrating appropriate answers.

Mindfulness Matters: The game that uses mindfulness skills to improve coping in everyday life #ad - Play the game, group, or just pick a card each day for a daily meditation. Fun and easy gameplay: fun cooperative game play helps to enhance social skills. Players work together to spell the word MINDFUL while learning about and discussing coping skills. Great for individual, or family therapy. X1f537; players learn different mindfulness techniques and how to apply them in their everyday lives.

15-25 minutes.

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A CBT Game for Kids to Work on Controlling Strong Emotions - Don't Go Bananas

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da Vinci's Room #ad - Players answer question prompts about different emotions and situations as they play the cards. Simple to play: 2-4 players take turns building each color pile. Adults playing along can help kids see first hand positive ways to process emotions and feel more comfortable giving their own answers. Ages 9-18. Play the game, group, or just pick a card each day for a daily meditation.

Fun and easy gameplay: fun cooperative game play helps to enhance social skills. 15-25 minutes. For 2-4 players. Based on the abcd model of cognitive behavioral therapy: Kids work to identify what triggers their emotions, analyze the beliefs they have about those situations, explore their reactions and look for ways to change their thought patterns.

A CBT Game for Kids to Work on Controlling Strong Emotions - Don't Go Bananas #ad - Tackling 5 emotions: the game works through 5 strong emotions - anger, worry, sadness, fear and jealousy. Players work together to spell the word MINDFUL while learning about and discussing coping skills. Also includes rules for a competitive version and numerous tips and alternate gameplays. Includes a full 58 cards plus instructions.

Engages kids and teens: players learn different mindfulness techniques and how to apply them in their everyday lives. More thought provoking questions can be added or removed for easier or tougher gameplay.

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Thoughts and Feelings: A Sentence Completion Card Game

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Bright Spots #ad - Toy - 10 best socially Responsible Products. Qty: 35 cheerfully animated, fun feeling, play cards with colorful illustrations per box. This cheerfully animated card deck is a therapeutic tool designed to help parents, teachers and mental health professionals engage children ages 5 and up. Designed to support parents, and work through a variety of issues, depression, including changes within the family, teachers and mental health professionals by engaging children; the characters help the children identify, trauma, anger, process, grief, anxiety and fears.

Thoughts & feelings versions 1 & 2 combine well together to make a more complete assessment tool. Ages 9-18. Semi-cooperative play means if someone can't help their own piles, they help someone else's pile. More thought provoking questions can be added or removed for easier or tougher gameplay. Winner of the dr.

Thoughts and Feelings: A Sentence Completion Card Game #ad - Great for individual, or family therapy. Fast-paced therapeutic card game designed for children aged 5 to 12. To add to your play therapy toolbox, be sure to check out Thoughts and Feelings 2 and the full line of Bright Spots games. Helping build social skills along with working on emotions. For parents and professionals: teachers can play don't go bananas with small groups of kids in the classroom or parents can play with their kids at home.

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CBT Toolbox for Children and Adolescents: Over 200 Worksheets & Exercises for Trauma, ADHD, Autism, Anxiety, Depression & Conduct Disorders

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PESI Publishing & Media #ad - The original mindfulness game: Mindfulness Matters is the original mindfulness card game, developed by a therapist. 15-25 minutes. Qty: 35 cheerfully animated, fun feeling, play cards with colorful illustrations per box. The cbt toolbox for children and Adolescents gives you the resources to help the children in your life handle their daily obstacles with ease.

More thought provoking questions can be added or removed for easier or tougher gameplay. For 2-4 players. Based on the abcd model of cognitive behavioral therapy: Kids work to identify what triggers their emotions, analyze the beliefs they have about those situations, explore their reactions and look for ways to change their thought patterns.

CBT Toolbox for Children and Adolescents: Over 200 Worksheets & Exercises for Trauma, ADHD, Autism, Anxiety, Depression & Conduct Disorders #ad - Tackling 5 emotions: the game works through 5 strong emotions - anger, worry, sadness, fear and jealousy. Adults playing along can help kids see first hand positive ways to process emotions and feel more comfortable giving their own answers. Great for individual, or family therapy. Designed to support parents, anger, depression, process, trauma, including changes within the family, grief, teachers and mental health professionals by engaging children; the characters help the children identify, and work through a variety of issues, anxiety and fears.

Thoughts & feelings versions 1 & 2 combine well together to make a more complete assessment tool. 2-4 players ages 6-12: a variety of questions makes this game versatile for a larger age group. Play the game, group, or just pick a card each day for a daily meditation.

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Stop, Relax & Think: A Game to Help Impulsive Children Think Before They Act

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Childswork / Childsplay #ad - Winner of the dr. Toy - 100 best products & Dr. Designed for counselors, social workers, therapists, and other helping professionals. Up to 6 players; suitable for ages 6-12. More thought provoking questions can be added or removed for easier or tougher gameplay. Designed to support parents, and work through a variety of issues, trauma, depression, including changes within the family, process, grief, anger, teachers and mental health professionals by engaging children; the characters help the children identify, anxiety and fears.

Thoughts & feelings versions 1 & 2 combine well together to make a more complete assessment tool. 15-25 minutes. 2-4 players ages 6-12: a variety of questions makes this game versatile for a larger age group. The object of the game is to proceed through the Feelings, Relax, and Think sections of the game board to Finish, Stop, collecting chips along the way.

Stop, Relax & Think: A Game to Help Impulsive Children Think Before They Act #ad - Designed for counselors, social workers, therapists, and other helping professionals. Useful as both a diagnostic and treatment tool. The manual includes information on how the game can be used both as a diagnostic and a treatment tool, and how behaviors learned in the game can be generalized for the home or classroom.

Active, relaxation skills, impulsive children learn motor control, how to express their feelings and how to problem-solve. Ideal game to help impulsive children think before they act.

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Didax Educational Resources Social Skills Board Games 6 Pack, Multicolor

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Didax Educational Resources 500063 #ad - The games target six important issues that students often struggle with: morals - manners - empathy - friendship - showing emotions - managing emotions. Useful as both a diagnostic and treatment tool. Contains six game boards, one die, 24 counters, and one spinner. Includes a full 58 cards plus instructions.

Engages kids and teens: players learn different mindfulness techniques and how to apply them in their everyday lives. Players answer question prompts about different emotions and situations as they play the cards. Simple to play: 2-4 players take turns building each color pile. Players work together to spell the word MINDFUL while learning about and discussing coping skills.

Didax Educational Resources Social Skills Board Games 6 Pack, Multicolor #ad - 15-25 minutes. Designed to support parents, and work through a variety of issues, process, depression, trauma, teachers and mental health professionals by engaging children; the characters help the children identify, including changes within the family, anger, grief, anxiety and fears. Thoughts & feelings versions 1 & 2 combine well together to make a more complete assessment tool.

Accept no imitations. Teaches practical mindfulness skills: Mindfulness strategies are useful for combating stress, anger, worry and increasing focus. Moments cards: teach strategies for using mindfulness in everyday life circumstances, while MASTERY cards invite players to practice their skills by acting out mindfulness methods.

Qty: 35 cheerfully animated, fun feeling, play cards with colorful illustrations per box.

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Temper Tamers In a Jar®: Helping Kids Cool Off and Manage Anger

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Free Spirit Publishing #ad - Includes a full 58 cards plus instructions. Engages kids and teens: players learn different mindfulness techniques and how to apply them in their everyday lives. Players work together to spell the word MINDFUL while learning about and discussing coping skills. Each game has players discuss the solutions to socially challenging situations.

. 101 ?temper tamer cards? help promote group discussions about healthy ways to deal with anger. Useful as both a diagnostic and treatment tool. 15-25 minutes. Ages 9-18. Great for individual, or family therapy. For 2-4 players. Based on the abcd model of cognitive behavioral therapy: Kids work to identify what triggers their emotions, analyze the beliefs they have about those situations, explore their reactions and look for ways to change their thought patterns.

Temper Tamers In a Jar®: Helping Kids Cool Off and Manage Anger #ad - Tackling 5 emotions: the game works through 5 strong emotions - anger, worry, sadness, fear and jealousy. Qty: 35 cheerfully animated, fun feeling, play cards with colorful illustrations per box. Play the game, group, or just pick a card each day for a daily meditation. Fun and easy gameplay: fun cooperative game play helps to enhance social skills.

More thought provoking questions can be added or removed for easier or tougher gameplay.

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Totem the feel good game, Self-Esteem Game for Counseling, Team Building, Family

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Totem Team inc #ad - It can be used with groups or individuals. For grades 1-5. Four kinds of cards: ?what would you do? cards, ? ?Tip Cards, ? ?Act It Out! Cards, ? Share Cards? Designed for counselors, therapists, social workers, and other helping professionals. Up to 6 players; suitable for ages 6-12. Ages 9-18. More thought provoking questions can be added or removed for easier or tougher gameplay.

Each game has players discuss the solutions to socially challenging situations. 101 ?temper tamer cards? help promote group discussions about healthy ways to deal with anger. Semi-cooperative play means if someone can't help their own piles, they help someone else's pile. A the original mindfulness game: Mindfulness Matters is the original mindfulness card game, developed by a therapist.

Accept no imitations. Teaches practical mindfulness skills: Mindfulness strategies are useful for combating stress, anger, worry and increasing focus. Moments cards: teach strategies for using mindfulness in everyday life circumstances, while MASTERY cards invite players to practice their skills by acting out mindfulness methods.

Totem the feel good game, Self-Esteem Game for Counseling, Team Building, Family #ad - For 2-4 players. Based on the abcd model of cognitive behavioral therapy: Kids work to identify what triggers their emotions, analyze the beliefs they have about those situations, explore their reactions and look for ways to change their thought patterns. Tackling 5 emotions: the game works through 5 strong emotions - anger, worry, sadness, fear and jealousy.

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Mindfulness Therapy Games: Social Skills Game that Teaches Mindfulness for Kids, Teens and Adults | Effective for Self Care, Communication Skills | 40 Cards for Play Therapy

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InnerIcons #ad - Impactful events: don't miss your chance to create a strong and positive memory in someone's life by creating a totem with a group of friends; use totem to pay a tribute to someone. Players work together to spell the word MINDFUL while learning about and discussing coping skills. Also includes rules for a competitive version and numerous tips and alternate gameplays.

Great for individual, or family therapy. Also use cards to learn calming strategies for tense or difficult situations. Toy - 100 best products & Dr. We believe in value and quality, your purchase donates to charity! We stand behind this educational game. The fun never stops when learning that mindfulness matters!

Mindfulness Therapy Games: Social Skills Game that Teaches Mindfulness for Kids, Teens and Adults | Effective for Self Care, Communication Skills | 40 Cards for Play Therapy #ad - X1f3c6; top-rated group therapy game | with a focus on visualization and the building of social skills, these inspirational cards are recommended for group play therapy. Nice to meet you! we're a socially conscious and eco-friendly company based in the USA that teaches mindfulness-education. When it comes to social skills games, group counseling board games & therapy games for kids, there's no better choice than these bestselling therapy toys & tools.

Designed by experienced educators, child psychologists, this game is essential for therapy. It can be used with groups or individuals. Active, relaxation skills, impulsive children learn motor control, how to express their feelings and how to problem-solve.

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A Game of Fun, Skill and Communication - Open Spaces Totika Self Esteem Game With 48 Question Card Deck

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TaliCor 4102403 #ad - Designed for counselors, social workers, therapists, and other helping professionals. Up to 6 players; suitable for ages 6-12. Self-esteem builder : a therapeutic activity that school teachers, parents, counsellors and psychologists can use. Play the game, group, or just pick a card each day for a daily meditation.

Fun and easy gameplay: fun cooperative game play helps to enhance social skills. This game not simply a deck of affirmation cards, fun to play CARD GAME | Unlike other therapy tools, find calm, it is a variety of fun activities developed to help you feel grounded, improve focus and relax. Helping build social skills along with working on emotions.

For parents and professionals: teachers can play don't go bananas with small groups of kids in the classroom or parents can play with their kids at home. Meaningful connections with family / friends : Foster and strengthen positive relationships by playing a game that encourages people to talk with their heart.

A Game of Fun, Skill and Communication - Open Spaces Totika Self Esteem Game With 48 Question Card Deck #ad - For grades 1-5. 2-4 players ages 6-12: a variety of questions makes this game versatile for a larger age group. Players take turns pulling blocks from the stack and responding to questions. Four kinds of cards: ?what would you do? cards, ? ?Act It Out! Cards, ? ?Tip Cards, ? Share Cards? So simple : meaningful conversation starter using an animal card and a quality card chosen and explained by the other players; 6400 available totems that demonstrate a different aspect of your personality.

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